With profiles, it makes it easier to quickly swap through various settings for your controller. Once first launched, the tool takes you through the setup, gives you a default profile and you're ready to go, or if you choose you can change things to your heart's content. Since the idea is to get your controller ready for games, The UI was made to make to be quick to pick up. Also, The DualSense will now be accessible in Windows with its DirectInput drive. Settings.cfg in plaintext (just copy+paste into a notepad document, and then rename it "settings.Yes, there is a new version of DS4 Windows that supports the dual sense. (needed for InputMapper to correctly emulate the Xbox 360 controller in windows) On that note, be careful EVA-ing Kerbals because I know the board/ let go controls overlap the time warp controls, but it's survivable. I don't even remember the specific controls for kerbals, but the D-pad moves them and I loosely used modified translation controls for the EVA pack among some other miscellaneous controls. Left Analog Button - Switch to Docking Mode Right Analog Button - Switch To Staging Mode Although this is a very comprehensive configuration, I would still recommend that you use a mouse+keyboard for menus and ship assembly, and you'll have to use at least a mouse for camera controls.ĭ-pad Down - Linear Throttle Decrease and apple Brakes I would recommend backing up these files first if you are going to make any changes. Editing the InputMapper profile is perfectly fine if you don't touch the bindings on the first tab. Feel free to change any of the primary button controls, as I only used the secondary bindings for the controller, the primaries are the default KSP settings with one tweak so that me the camera controls don't also control your camera. If you MUST change the axis bindings, edit the settings.cfg file in notepad to make sure the modeMask lines don't change, as that provides isolation between your Docking and Staging control modes. Messing with the axis controls in the settings menu of KSP is not recommended aside from sensitivity changes (IE DON'T CHANGE THE BINDINGS FROM THE MENU IN GAME), messing with the sensitivity is fine though. I edited a hidden control that allows you to switch the UI Mode between Docking and Staging using the left and right analog stick buttons. Go directly to space! (or stay in the atmosphere, both are fine) (I have the graphical settings maxed 1920x1080 so before doing so you may need to run Launcher.exe from the KSP install folder and tweak the graphical settings)ġ2. (easy enough to set InputMapper to switch to the KSP profile when it's launched)ġ1. Run InputMapper and switch the profile to KSP. Replace the stock settings.cfg file in your KSP directory with the settings.cfg file in the KSP Controls folder.ġ0. Navigate to your KSP install root directory.Ĩ. Drag and drop KSP.xml from the InputMapper Profile folder into the aforementioned Profiles folder of your InputMapper directory.ħ. Navigate to C:\Users\~yourprofile~\AppData\Roaming\InputMapper\Profiles ("~yourprofile~" will be your windows profile name).Ħ. Make sure your DS4 works on your setup.ĥ. Download, install, and run InputMapper (link below) at least once.Ĥ. Acquire a Dualshock 4 controller along with the appropriate USB cable to allow PC connection.ģ. Buy, install, and run Kerbal Space Program (32-bit version) at least once.Ģ. The benefits of using a DS4 for KSP should be clear- using the trackpad as a mouse and the control sticks for more precise control of your craft is just great! Please feel absolutly free to post your modifications to either file, I'm posting this code under creative commons open-source style- hack away!ġ. (please read the whole thing BEFORE doing anything)Ĭonfiguring a Dualshock 4 for use in a PC game that only just barely supports controllers is a real pain, so I've taken the liberty of carefully crafting the InputMapper profile (KSP.xml) as well as the KSP settings (settings.cfg) to take away the guesswork on establishing a baseline setup for using the DS4 in KSP with the InputMapper program. Today I bring you about 6 hours of work- that is- the configuration files for a nearly-seamless Kerbal Space Program using a Dualshock 4 (PS4) Controller! YAY!
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